Yoob vs bitHuman
The closest architectural comparison in the market, and the one worth reading carefully — because they also render on-device.
bitHuman is the only other vendor we know of selling on-device avatar rendering for iPhone and iPad. If you are choosing between us, the architecture question is largely settled — both of us draw frames on the user’s hardware. What differs is what happens after that.
| Yoob | bitHuman | |
|---|---|---|
| Renders on device | Yes | Yes |
| Per-minute rate | $0.005 (SDK Studio) | $0.01 self-hosted · $0.04 cloud |
| Billing mechanism | Periodic usage report | One billing heartbeat per minute |
| Rendered frames counted | Never | Never |
| Free consumer product | Yes — 1 hr/day, on-device voice | Not offered |
| On-device TTS included | Yes | Bring your own |
| Android | In development | Available |
| Custom characters | Concierge, days | Self-serve templates |
bitHuman figures from docs.bithuman.ai/guides/pricing, retrieved 26 July 2026. If anything here is out of date, tell us at pricing@yoob.com and we will correct it.
Where they win
Android ships today for them and does not for us, and their character creation is self-serve where ours is a concierge process measured in days. If either matters to your timeline, that is a real reason to choose them, and we would rather say so than have you find out in week three.