Pricing
Two products. One renderer.
The companion is for people. The SDK is for companies. They price nothing alike, because they cost nothing alike.
Yoob Companion
Personal useThe face, the voice and the listening all run on your phone. The brain runs on ours. Personal, non-commercial use only — it can’t be embedded in another product or resold.
Free
$0
forever, with an account
- 1 hour every day
- On-device face and voice
- Full character catalog
- No ads, no credit card
Plus
$19
per month
- Premium voice, still on-device
- No daily cap
- Priority character access
- Longer memory
Creator
$49
per month, billed annually
- 3 custom characters a month
- Everything in Plus
- Private to your account
Frontier brain — optional, meteredPrefer a bigger model or a cloud voice? Both are available per-minute at our provider cost plus margin, shown before you switch it on. The included brain stays free.
Why the free tier can be this generousYour phone draws every frame and speaks every word, so a free hour costs us a fraction of a cent of GPU for the conversation alone. Nobody serving avatars from a datacenter can match that, at any burn rate.
Yoob SDK
CommercialPut a Yoob character inside your own app. You bring the brain and the voice; we render on your users’ devices, so there is no GPU bill behind your product.
Build
$0
development only
- Unlimited local rendering
- 1 stock character
- Watermarked
- Not for App Store release
Studio
$99
per month + $0.005 / minute
- Stock character library
- On-device TTS included
- Production release
- No watermark
- Email support
Enterprise
Custom
annual
- Committed volume, flat rate
- Private branded characters
- SSO, SLA, DPA
- Model-weight escrow
- On-prem character training
Premium voiceCloud TTS and frontier speech models are billed through at provider cost plus margin. On-device voice is included and costs nothing per word.
Branded charactersA character trained on your own identity or IP, delivered as a signed bundle. Setup plus an annual licence — details.
How minutes are countedThe SDK reports conversation seconds. Rendered frames are never counted, never capped, and never charged — only time a character is actually in a conversation.
Cost comparison
What it costs against the alternatives.
Not sure which lane you’re in?
If it’s for you, it’s the Companion and it’s free. If it ships inside something you sell, it’s the SDK. If you’re somewhere between — a research project, a class, a game jam — email us and we’ll almost certainly just say yes.